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Getting Started
Update News
  • Roles
  • Rules
About
  • 简体中文
  • English
  • Werewolf Detailed Rule Manual (Version 1.7.0)

Werewolf Detailed Rule Manual (Version 1.7.0)

I. Game Objectives

  • 🐺 Werewolf Camp Eliminate all divine roles or eliminate all commoner roles (achieving "side elimination"), or eliminate all good people roles (achieving "total elimination")
  • 👨‍🌾 Good People Camp Eliminate all werewolf roles (including special werewolves)

II. Detailed Role Skills

🐺 Werewolf Camp

RoleIntroductionSkillsLimitations
Common WerewolfBasic member1. Night Attack: Attack together with other werewolves every night
2. Self-Explosion: Can self-explode during day's speech phase, immediately ending speech and entering night
No special restrictions
Wolf Beauty (Reworked in 1.7.0)Charming werewolf1. Charm: After killing every night, can choose a player to "charm"
2. Love Death: If Wolf Beauty is out, the charmed player dies with her
No special restrictions
White Werewolf KingSelf-exploding leaderSelf-Explosion with Target: Self-explode during day's speech phase and specify a player to take with himOnly available during day's speech phase
Hidden Werewolf (Reworked in 1.7.0)Disguised werewolf1. Disguise: When ordinary werewolves are alive, doesn't participate in killing, doesn't recognize wolf teammates, shown as "good person" when checked by Seer
2. Awakening: After all ordinary werewolves are out, awakens and gains night killing authority
No special restrictions
Werewolf KingGun-wielding werewolfShoot and Take: When out (except when poisoned by witch, counter-injured by Wraith Rider), can choose a player to die together1. Cannot shoot when poisoned
2. Cannot shoot when self-exploding
Wraith RiderCounter-injury werewolfCounter-Injury Curse: When checked by Seer/poisoned by Witch, triggers "counter-injury", and the corresponding Seer/Witch dies the next dayCan be normally voted out, killed by Hunter's shot, killed by Knight's duel, killed by werewolves
Stone Statue Ghost (New in 1.7.0)Investigation werewolf1. Investigation: When other werewolves alive, checks one player's specific identity every night
2. Awakening: After other werewolves are out, gains night killing authority
No special restrictions

👨‍🌾 Good People Camp

RoleIntroductionSkillsLimitations
CommonerNo-skill villagerNo special skills, participates in voting and speaking during the dayNo special restrictions
SeerInvestigation coreCheck: Checks one player's identity every night, shows "good person/werewolf"Will be counter-killed when checking Wraith Rider
WitchDouble potion controller1. Antidote: Saves wolf-killed target (limited once)
2. Poison: Poisons one person (limited once)
1. Target dies when both guarded and saved
2. Will be counter-killed when poisoning Wraith Rider
HunterCounter-attack shooterShoot and Take: When out (except when poisoned by witch, counter-injured by Wraith Rider), can choose a player to die togetherCannot shoot when poisoned
GuardianNight guardianProtect: Protects one person from wolf attack every night1. Cannot protect the same person consecutively
2. Doesn't protect from poison/gun/explosion/duel damage
KnightDay duelistDuel: During day's speech, can choose a player to duel
- Werewolf dies, knight lives
- Good person lives, knight dies
Only available during day
Idiot (Reworked in 1.7.0)Death-immune divineDeath Immunity: When voted out, can retain game qualification (still can speak), but loses voting rightsOnly triggered when voted out
Silencer Elder (New in 1.7.0)Silence controllerSilence: Can choose a player to "silence" at night, and the player cannot speak the next dayNo special restrictions
Grave Keeper (New in 1.7.0)Identity checkerView Identity: Can view the identity of the player eliminated in the previous round at night (shows "good person/werewolf")No special restrictions

III. Game Flow

graph TD
    A[Preparation Phase] --> B[Night Phase]
    B --> C[Daybreak Phase]
    C --> D[Day Phase]
    D --> B
    D --> E[Game End]

1. Preparation Phase

  • Set number of players
  • Select roles
  • Assign identities
  • Announce "Night falls, please close your eyes"

2. Night Phase (Automatically guided in standard order)

The system will pop up guidance pop-ups in the order of "Werewolf kill → Witch use medicine → Seer check → Other role skills":

  1. Werewolves → Open eyes together to kill (Hidden Werewolf doesn't participate, Stone Statue Ghost doesn't participate)
  2. Wolf Beauty → Individually charms target
  3. Witch → Learns kill target and uses antidote/poison
  4. Seer → Checks target's identity
  5. Guardian → Selects protection target (cannot protect the same person consecutively)
  6. Stone Statue Ghost → Checks player's identity
  7. Silencer Elder → Selects silence target
  8. Grave Keeper → Views identity of previously eliminated player

3. Daybreak Phase

  • Announce death list (without revealing cause)
  • Sheriff election/transfer (sheriff has 1.5 vote power and final say)
  • Deceased delivers last words (first night deceased must have last words, subsequent depends on rules)

4. Day Phase

  • Speech Segment: Players take turns speaking and analyzing
  • Special Actions:
    • Knight can initiate duel (immediate identity verification)
    • Werewolves/White Werewolf King can self-explode (ends speech, enters night)
  • Voting Segment:
    • Normal Voting: Click "Start Voting" → Click the people who voted for a certain player in turn → Interface displays "XX number: X votes" in real time → Click "End Voting" → The player with the highest votes is automatically judged as eliminated;
    • Advanced Voting: Click "Advanced Voting" → Select voting player → Select voted player → Click "Confirm" → Interface generates "XX number voted for XX number" records → Automatically counts all records after voting ends;
    • Sheriff's final say (if there is a tie, the sheriff has the final say)
    • Handling outgoing players' skills (Werewolf King shooting/Idiot flipping)

IV. Key Interaction Rules

Interaction ScenarioResultExplanation
Guardian protection + Witch saving same personTarget dies"Same protection and save" rule
Witch poisons Wraith RiderWitch dies
Wraith Rider survives
Counter-injury takes effect
Seer checks Wraith RiderSeer dies
No valid information
Counter-injury takes effect
Knight duels werewolfWerewolf dies
Knight survives
Ignores counter-injury/disguise
Wolf Beauty outCharm target dies with herTriggered by any way of being out
White Werewolf King self-explodesSelf-explosion + specified player deathCan take anyone

V. Victory Conditions

1. Side Elimination Mode (New in 1.7.0)

  • 🐺 Werewolf Victory:
    • If "Werewolf faction survives" and "Good-Clergy faction all eliminated" → Werewolf faction wins;
    • If "Werewolf faction survives" and "Good-Commoner faction all eliminated" → Werewolf faction wins;
  • 👨‍🌾 Good People Victory:
    • If "Good faction survives" and "Werewolf faction all eliminated" → Good faction wins.

2. Total Elimination Mode

  • 🐺 Werewolf Victory: All good people faction players out;

  • 👨‍🌾 Good People Victory: All werewolf faction players out.

  • Immediate Termination: Game ends immediately after victory conditions are met

VI. Role Combination Recommendations

  • 6-8 Player Game: 2 werewolves + 4-6 good people (Seer, Witch, Hunter required)
  • 9-11 Player Game: 3 werewolves + 6-8 good people (Seer, Witch, Hunter, Guardian/Knight)
  • 12-15 Player Game: 4 werewolves + 8-11 good people (add some special roles)
  • 16+ Player Game: 5 werewolves + 11+ good people (can use all roles)

House Rule Tips: Before starting, please clarify

  1. Whether witch can save herself on first night
  2. Whether guardian can protect the same person consecutively
  3. Whether Werewolf King can shoot when killed by werewolves
  4. Process after Knight duel (continue voting/directly to night)
Last Updated:: 2/11/26, 5:51 AM
Contributors: wutongxue132