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Getting Started
Update News
  • Roles
  • Rules
About
  • 简体中文
  • English
  • Werewolf Detailed Rule Manual (Including 18 Roles)

Werewolf Detailed Rule Manual (Including 18 Roles)

I. Game Objectives

  • 🐺 Werewolf Camp Eliminate all divine roles or eliminate all commoner roles (achieving "side elimination")
  • 👨‍🌾 Good People Camp Eliminate all werewolf roles (including special werewolves)
  • 🔮 Third Party Camp Achieve special victory conditions based on specific roles (such as Cupid's human-wolf love victory, Piper's full confusion victory, etc.)

II. Detailed Role Skills

🐺 Werewolf Camp (Shared night vision)

RoleIntroductionSkillsLimitations
Common WerewolfBasic member1. Night Attack: Attack together with other werewolves every night
2. Self-Explosion: Can self-explode during day's speech phase, immediately ending speech and entering night
No special restrictions
Wolf BeautyCharming werewolf1. Charm: Charm one person alone every night (cannot charm the same person consecutively)
2. Love Death: When voted out, takes current charm target with her
1. Being killed or self-exploding won't trigger love death
2. Cannot charm the same person for two consecutive nights
White Werewolf KingSelf-exploding leaderSelf-Explosion with Target: Self-explode during day's speech phase and specify a player to take with himOnly available during day's speech phase
Hidden WerewolfDisguised werewolf1. Disguise: Shows as good person when checked by Seer
2. Solo Killing: Gains killing ability after all other werewolves are out
1. Doesn't participate in group killing
2. Werewolf teammates don't know his identity
Werewolf KingGun-wielding werewolfShoot and Take: Can shoot and take a player when voted out/gunned down/dueled to death1. Cannot shoot when poisoned
2. Cannot shoot when self-exploding
Wraith RiderCounter-injury werewolfCounter-Injury Curse:
1. Immune to poison and counter-kills witch
2. Counter-kills Seer who checks him
1. Can be voted out/gunned down/dueled to death
2. Guardian protection ineffective
GargoyleInvestigation werewolf1. Investigation: When other werewolves alive, checks one player's specific identity every night
2. Awakening: Gains killing ability after other werewolves are out
Participates in group killing, knows all werewolf teammates

👨‍🌾 Good People Camp

RoleIntroductionSkillsLimitations
CommonerNo-skill villagerNo active skillsRelies on speech and voting
SeerInvestigation coreCheck: Checks one player's camp every nightWill be counter-killed when checking Wraith Rider
WitchDouble potion controller1. Antidote: Saves wolf-killed target (limited once, usually can save self on first night)
2. Poison: Poisons one person (limited once)
1. Target dies when both guarded and saved
2. Will be counter-killed when poisoning Wraith Rider
HunterCounter-attack shooterShoot and Take: Can shoot and take a person when not voted outCannot shoot when voted out
GuardianNight guardianProtect: Protects one person from wolf attack every night1. Cannot protect the same person consecutively
2. Doesn't protect from poison/gun/explosion/duel damage
KnightDay duelistDuel: Flips card during day to duel target
- Werewolf dies, knight lives
- Good person lives, knight dies
1. Can only be used once during day
2. Ignores disguise/counter-injury
IdiotDeath-immune divineDeath Immunity: When voted out, flips card to avoid death but loses voting rightsOnly triggers when voted out
Silencer ElderSilence controllerSilence: Chooses one player to be silenced in next day's speechCannot silence the same player consecutively
MagicianIdentity exchangerExchange: Exchanges two players' numbers every night, making skill effects on them swap1. Cannot exchange self
2. Cannot exchange the same pair consecutively

🔮 Third Party Camp

RoleIntroductionSkillsVictory Conditions
CupidLove messengerMatchmaking: Connects two players as lovers on first night1. Forms third party with lovers in human-wolf love, needs to eliminate everyone
2. Follows lovers' camp when not human-wolf love
PiperConfusion masterConfusion: Confuses two players every night from second nightWins when all surviving players are confused
BomberExplosive commonerExplosion: Kills all who voted for him when voted outEliminates all players or achieves special conditions

III. Game Flow

graph TD
    A[Preparation Phase] --> B[Night Phase]
    B --> C[Daybreak Phase]
    C --> D[Day Phase]
    D --> B
    D --> E[Game End]

1. Preparation Phase

  • Distribute identity cards
  • Announce "Night falls, please close your eyes"

2. Night Phase (Strict order)

  1. Cupid → Connects lovers (first night only)
  2. Guardian → Selects protection target (cannot protect the same person consecutively)
  3. Werewolves → Open eyes together to kill (Hidden Werewolf doesn't participate, Gargoyle participates)
  4. Wolf Beauty → Individually charms target
  5. Seer → Checks target's identity
  6. Witch → Learns kill target and uses antidote/poison
  7. Hidden Werewolf → Acts alone from second night
  8. Gargoyle → Checks player's identity
  9. Silencer Elder → Selects silence target
  10. Magician → Exchanges player numbers
  11. Piper → Confuses players (from second night)

3. Daybreak Phase

  • Announce death list (without revealing cause)
  • Sheriff election/transfer (sheriff has 1.5 vote power and final say)
  • Deceased delivers last words (first night deceased must have last words, subsequent depends on rules)

4. Day Phase

  • Speech Segment: Players take turns speaking and analyzing
  • Special Actions:
    • Knight can initiate duel (immediate identity verification)
    • Werewolves/White Werewolf King can self-explode (ends speech, enters night)
    • Bomber triggers explosion when voted
  • Voting Segment:
    • Sheriff's final say
    • All voting (Idiot has no voting rights after avoiding death, silenced players can still vote)
    • Handling outgoing players' skills (Werewolf King shooting/Idiot flipping/Bomber exploding)

IV. Key Interaction Rules

Interaction ScenarioResultExplanation
Guardian protection + Witch saving same personTarget dies"Same protection and save" rule
Witch poisons Wraith RiderWitch dies
Wraith Rider survives
Counter-injury takes effect
Seer checks Wraith RiderSeer dies
No valid information
Counter-injury takes effect
Knight duels werewolfWerewolf dies
Knight survives
Ignores counter-injury/disguise
Wolf Beauty voted outCharm target dies with herOnly triggered by voting
White Werewolf King self-explodesSelf-explosion + specified player deathCan take anyone
Bomber voted outBomber + all voters dieOnly triggered by voting out
Magician exchanges skill targetsSkill effects transfer to swapped targetsAffects all night skills
One lover diesThe other dies with themFates bound together

V. Victory Conditions

  • 🐺 Werewolf Victory: All divine roles or all commoners out
  • 👨‍🌾 Good People Victory: All werewolves (including special wolves) out
  • 🔮 Third Party Victory:
    • Cupid: Eliminates all other players in human-wolf love; follows lover's camp when not human-wolf love
    • Piper: All surviving players are confused
    • Bomber: Achieves special victory conditions or causes all players to die
  • Immediate Termination: Game ends immediately after victory conditions are met

VI. Role Combination Recommendations

  • 6-8 Player Game: 2 werewolves + 4-6 good people (Seer, Witch, Hunter required)
  • 9-11 Player Game: 3 werewolves + 6-8 good people (Seer, Witch, Hunter, Guardian/Knight)
  • 12-15 Player Game: 4 werewolves + 8-11 good people + optional third party (add some special roles)
  • 16+ Player Game: 5 werewolves + 11+ good people + multiple third parties (can use all roles)

House Rule Tips: Before starting, please clarify

  1. Whether witch can save herself on first night
  2. Whether guardian can protect the same person consecutively
  3. Whether Werewolf King can shoot when killed by werewolves
  4. Hidden Werewolf's poison usage times or awakening conditions
  5. Process after Knight duel (continue voting/directly to night)
  6. Specific judgment rules for third party roles' victory conditions
Last Updated:: 10/26/25, 6:23 AM
Contributors: wutongxue132